Post Irvine Invite practice
Key concepts:
No-fly zone - similar to the electric fence, this is the space that is too deep for a thrower to put. Basically, once you are here, you are going to get poached in, or you'll turn and make an incut which is inviable because it's is coming from too deep.
Drill: one cone marked the stack. one cone marked the no-fly zone. basically the cutter would cut deep, at the no-fly zone cone, he would look back and see whether the thrower has thrown it and cut deep, or cut back-in if disc was not thrown.
Dumpsets - Focus on making larger angles on dumpcuts back and behind the thrower. We noticed during the tournament that are backcut dumps would be too shallow and were looked off or not viable.
Drill: normal dumpset drill. first cut upline, second cut back.
H-stack plays (Freebie and Sweep converted to Middle Earth and Mesa)
Just to revisit...
Middle Earth - looking at the positions going from 1 to 4. While being forced forehand, 4 and 3 would cut across the field breakside, 2 would cut in and 1 would cut deep. Opposite for force backhand
Mesa - same setup. Whilte being forced forehand, 4 would cut across the field breakside, 3 would cut in and 2 would cut deep, and 1 would shift over.
Scrimmage:
Lights: Me, Jerry, Sam, KG, Yang, Thunder, (Sherlock)
Darks: Box, Miller, Roeder, D-rock, Phil, Stig, (Baumer)
Sideline: Allen and Peter
We started off one scrimmage to 3 with 7's. Then reduced to 6's when Baumer left and Sherlock got hurt.
I'm not sure how I feel about the plays. Originally I did not like them, but I remember them working some of the time. There were several throwaways on people trying to throw the break on the initial cut. I think it is because the other two cuts are too predictable because that is what was practiced. Light did not try anything extra. Dark added in some other plays that confused light and lead to a couple scores for them. Hmm... interesting practice.
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